The Great Tower of Oldechi

From the notes of a lone crechling (Part 3)

We’ve returned to the assistant librarian (Mrs. Crabby Hands) and reported on what we had done. The head librarian wasn’t in (still) adn there wasn’t really any clues we could find in her office. The sleepies complained in their way that they needed to ignore reality for a bit and near the end of the “sleepy time” one of the tieflings from another climber group that had already finished approached us. She told us the location of the supposed floor boss and how we could get there. After rousing everyone we proceed there only to find the head librarian. She didn’t even bother with diplomacy proceeding to attack us right off the bat.
There was a fierce battle, she was made of smaller bugs, and when we hit her bugs would go flying out and sometimes she would reform elsewhere in a new pile of bugs. All around rather a frustrating battle as even though we slew hundreds, maybe thousands of individual bugs not one of them was actually a worthy foe. Finally however enough of her constituency was disbanded and she could no longer present us with a threat.

Diana seemed a little out of sorts, apparently having just gotten back from putting out her beach, which I guess the illithid had accidentally set alight (or maybe some other dumb climbing party). She said she wasn’t aware of the scientivore threat, and that we were apparently supposed to fight Mrs. Crabby Hands and not Mrs. Bugs for her Everything. She fled and so we made a brief camp on the stairs and then pressed on to the next level.

From the notes of a lone crechling (Part 2)


So we’re safe for some crazy definition of safety, by which I mean we’ve barricaded ourselves in a room giving us a brief reprieve from the horde of Scientivores outside. There were a couple of sleepers from the other climbing party already hiding in the room and we have all decided to work together to increase our chances of mutual survivors. When the Scientivores broke through we started to the battle a little poorly and were a bit too disorganized. Shortly some robots joined the battle and helped us finish off the queen. Turns out they are The Iron Saviors, a group that Tela has had some past experience with. Apparently they are from a higher floor and have subverted the tower and can travel between floors. They claimed credit and apologized for bringing the Scientivores down upon us. They came through a rent in reality and this further cements my supposition that reality is more malleable than at first I had expected.

We took a good, if rather boring rest atop the shelves. Then we headed to the 100s looking for the administrative offices and hopefully the head librarian. The librarian was out, but the assistant (who was not there) was there once we told her about defeating the Scientivores and meeting up with the The Iron Saviors. She lent us one of her blind pages to help us find the 616s, where maybe we can figure out a disease that will end the Scientivore threat. Rico, for that is his name, told us that the hive is basically a place to store eggs and hang out. Our plan is to make the Scientivores laugh themselves to death. We’re going to infect Plague with Cackle Fever and then he is going to feed himself to the Scientivores.

We found some bookworm damage and then eventually the path of destruction left by the Scientivore Hive. Following that for brought us to the hive after about a day and a half. We slipped back a bit and completed the ritual to infect Plague then he and Cid braved the gauntlet of Scientivores protecting the hive. According to Cid’s report they made it right up to the hive before Plague was totally destroyed by the hive queens. Hopefully this will destroy the majority of them and allow us to head on to the next level.s

From the notes of a lone crechling

((OOC: This would actually be marked in Thri-Kreen whilst trancing, so consider Lao !ze’s notes to himself OOC knowledge.))

So the Tower has slipped up. See, I know the four sleepers and the green slime are not my chreche mates. I saw my brothers and sisters die on previous floors. Also none of these five are Thri-Kreen. Yet when I look upon them, or think of them, I feel the safety and trust that is normally only given to those born of the same brood. This bond shouldn’t be able to transfer to others, especially such a diverse group, and yet it has. Therefore I’m going to keep this journal so if the tower alters me further I’ll have a record of what actually happened to compare to my perception of reality. In the meantime this group seems to have accepted me as one of their own, so I can only assume the tower has played the same kind of trick on them and for the moment I won’t try to resist so as to avoid rousing the suspicion of the tower. I will find out how to counteract this.

Floor 21

Having solved The Mystery and defeated Jimmy Suka we approached the floor guardian Diana, however she was recalcitrant to our efforts at finding out about the next floor and rushed us along without any explanation or even a chance to rest. This floor is a ridiculously huge library. It seems fairly deserted, but that may be a side effect of the expansive nature of the place. We took a short rest, and after a bit of instruction Cid Viscous crafted me a traditional Chatkcha and made Plague some bracers.

Then we started exploring the library. It is big. Really big. Mind numbingly big. Cid Viscous thought he’d found something we should check out, so we trekked through the library for a bit. I must say it is poorly designed, almost like bits and pieces had been haphazardly rearranged. We spotted a figure and Cid Viscous and I gave chase. It turned out to be a female sleeper (human I think, but I can’t judge really well). She said she was named Audra, a climber also, and separated from the rest of her party. She did tell us there was a map in the 919s, I’m not sure how much that will help though. There is a section that was messed up and the boss of her party (a tiefling) was going to check out so we headed there next.

On the way we found some tasty looking spiders but Plague convinced them to leave which turns out to probably have been a good thing as there were more than we initially thought, a half dozen at least.

After a bit more trekking through the endless shelves of this library we found the start of the mess. We surmised that it was caused by a bookworm. Deciding to follow the swath of destruction left in it’s wake we started moving once more, but suddenly Plague developed a case of Lobster-Claw-Head.

It turns out the claw belonged to the assistant librarian. She had several blind-folded burly pages who began righting shelves and re-shelving tumbled books. She asked us to go stab the bookworm, but warned us there were smaller, non-book worms called scientivores, and that they where much less vulnerable to stabbing so we should probably avoid them.

Rousseau and Plague swapped boots so we would make better time, but they did look pretty silly wearing each other’s foot coverings. On the other hand we did make good time and shortly caught up to the book worm. We had barely joined the battle when some bothersome skeletons showed up and then, well I think the tower was screwing with me because I know another worm showed up and we beat it, but I don’t actually remember it properly. It’s like the someone else took control of me for half of the battle. Surely there is a way to counter this, I’ll have to pay close attention if it happens again, maybe I can go into a trance state when it happens and actually see what’s going on.

Tela took several of the bookworm’s biggest fangs as proof of our exploits, and we returned with them to the Assistant. Plague was disappointed that she didn’t give us any monetary reward. Usually I would be satisfied merely with a well fought battle, but seeing as I missed half of it I have a little sympathy for the dead sleeper’s desire for material goods. Still, she gave us something possibly better, directions to the map of the library. We followed them and eventually, after several hours of travel arrived at a large atrium, with a 32’ square table that had a map of the library on it. Several of our sleepers tried to copy the map, but it was just too big and complex. It’s okay though, I will remember how to get back to it, and we can just come back if need be. At least, as long as time doesn’t become an issue.

Plague had An Idea and led us off towards something that might be useful. He got us close and then Cid Viscous found us a book, Things That Want To Eat You, and You. The ingenuity of this group helps ameliorate the annoyance I have at these forced feelings of kinship. The book is full of information on all sorts of inimical creatures, the scientivores included. Apparently they burrow, and can feel through the ground much like Bookworms. The smallest, or nymph stage, are bite sized but are mad quick. The mid stage, the name of which I didn’t catch because I was thinking about how tasty they might be, are slower but like to eat the knowledge in sleepers heads. I think they might try to eat my head too by mistake, so I’ll have to be careful in the future. Queens are supposedly really scare and have a cerebral bore. Anyways we had barely finished discussing the contents of the book when we saw a horde of the middle stage ones coming towards us. We found a doorway and ran inside and barricaded with a bookshelf.

And the rest is a story for another time…

Thumps Daydream

With a fist like a brick wrapped in another brick, Thump punches out the accountant with a collossal blow. Then, huge muscles straining, he heaves the desk free and kicks open the office door. Outside the city is on fire as the Drow attack! Black flames blot out the luminescant fungi sky and the air is filled with small black bolts, buzzing in the air like hornets. Thump throws down the table onto the grand stairway, and surfs it down! Duergar and drow are tossed aside like cordwood as behind him the entire office explodes into chunks of dark stone and burning form papers, the shockwaves blowing apart windows all up and down the expressway. Suddenly a terrible sight appears before Thump. Halfway down the stair a poor (possibly) innocent Duergar maid cowers cornered, her lovely beard-braids held brutally in the lotioned and well maintained hands of cruel Drow reavers. As a thunderbolt from a clear sky, Thump crashes through their ranks and hoists up the lass with one mighty tattooed arm as he goes by! She swoons up at him, never has she seen one so tall and brave, and though not hirsute as her kin, there is something about his brave visage that reminds her of the wonderous statues of Asmodeaus she loved as a small child. Brave Asmodeaus and his wonderous statues of him torturing woodland creatures, Drow, Surface Dwellers, Bad Duergar, and Regular Deurgar. Her heart flutters a little as her brave rescuer vaults the desk over a roadblock at the stair’s base and with a resounding crash they burst through the portcullis and there before them lies the holy star of the floor. It twinkles invitingly in the gloom of the horrifically decorated Throne Hall! Guards rush forward but Thump smashes them down with a huge hammer, topped with a bound sheaf of Form 81-A Subset B1, and the violence is horrific. Bloodstained accounting forms and triplicate documents flutter bloodstained in the eirie purple light as the sounds of violence echo off the great pillars. Hoisting the maiden to his shoulder, her braided beard tickling his scalp, the giant strides forward, the blows of the guards like gnats apon his stoney hide. One mighty ironshoot boot slams into the star and with a SHOOM both ascend to a the next level which turns out to be a petting zoo and animal sacrifice center set on top of a extreme sports resort and they both live happily ever after and have many many dwa-lioth children!

Except none of that happened because of the snow. So instead I am sad.

Alas, poor William, we hardly knew ye,

Alas poor William. His was a sad and abruptly ended tale. His fate may not have been so final, had he not been confronted with a angry warlock who had recently, in no particular order…
-Spent a round slowed just enough to stand around looking like a ponce.
-Poisoned everyone with toxic gas.
-Missed like a champ.
-Pulled a vampire over so he could get punched in the face by her, then missed.
-Missed some more.
-Realized following William almost killed his ENTIRE PARTY by leaving them in the toxic gas while the vampire ripped out throats and the bard was mind controlled.
-Been told that William could be a new BFF, which he is not sure but thinks may stand for Bedeveled Fiend from Hell. He’s not sure how the last letter works out.

Thus, this was the bedraggled, poisoned, bleeding, and slightly pissed monster William tried to explain his joy of taxidermy and golem reanimation to. It did not go well.

the Dwarf is evil.

just joking. I love big hairy dwarves. with their beards. and their hammers. And their stupid little dogs.

BORRIS- What should the origin of the dog be? I wanted a fun “pet” to add some more things to combat, but I can’t decide where he comes from. Maybe a ghost, or an elemental thrall from the depths? I haven’t made a good choice.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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